Hard mode without the panic: a five-guess system
A repeatable plan that keeps streaks alive when every hint must be reused.
- Hard mode forces you to reuse every green and yellow, so burner guesses are gone.
- A fixed five-guess plan (opener, pivot, lock, split, solve) keeps streaks alive.
- The split guess is the key: test several candidate letters at once instead of cycling through words.
- Double letters cause most hard-mode losses; check for them before guess four.
Hard mode changes Wordle from a game of information gathering into a game of commitment. Every green letter must stay put, every yellow must be reused, and the "burner" guess that tests five fresh letters is no longer allowed. Streaks die in hard mode for one reason: the pattern trap. This guide gives you a five-guess plan that avoids it.
What hard mode actually changes
Switch it on in the settings menu before your first guess. From then on, each guess must be consistent with every hint so far. Grey letters are still allowed, which surprises people: hard mode does not stop you reusing an eliminated letter, it only insists you keep the good ones. That loophole is the basis of the system below.
The five-guess system
- Guess 1: the opener. Use a consonant-heavy starter such as TRACE or CRATE. Their letters sit comfortably in several positions, which matters when you must keep them.
- Guess 2: the pivot. Keep every green and yellow, then fill the remaining slots with the most common untested letters: usually S, L, N, O and I. Do not try to solve yet.
- Guess 3: the lock. By now you usually have two or three greens. Play the most common word that fits, but prefer one that also tests a new vowel.
- Guess 4: the split. If more than two candidates remain and they differ by one letter, choose the candidate whose unique letter also appears in the other candidates somewhere. A green or yellow on that letter tells you which word is right.
- Guess 5: the solve. You should have one candidate left. Guess six is your safety net, not your plan.
Handling double letters
Roughly one in seven answers contains a repeated letter, and hard mode makes them brutal because a yellow letter you already placed might also belong elsewhere. If a yellow refuses to turn green after two placements, assume it appears twice and try words like SKILL, GEESE or ROBOT that double it.
Escaping the pattern trap
Suppose guess three gives you _ATCH. The candidates are BATCH, CATCH, HATCH, LATCH, MATCH, PATCH and WATCH: seven words, three guesses left. You cannot test them all. The trick is to look at the letters you are allowed to vary: only the first slot. Pick the candidate whose first letter is most common as an answer (WATCH, MATCH, PATCH in that order) and accept that some days are unwinnable. Better: spot the trap at guess two, when the plan still lets you play a word like PLUMB or WHAMS that tests three candidate letters at once while keeping your hints.
Practise on today's Wordle, and read our ranking of starting words for the hard-mode leaderboard.
FAQ
What is Wordle hard mode?+
A setting that requires every revealed hint to be used in later guesses: greens stay in place, yellows must be included somewhere.
Is hard mode harder?+
Yes, mainly because you cannot use a fresh word to test new letters once you have hints. Average guesses rise by about 0.3.
Can you turn hard mode on mid-game?+
No. It must be enabled before your first guess of the day.
What is the pattern trap?+
When several words share four letters, like BATCH, HATCH, LATCH and MATCH. In hard mode you must guess them one at a time unless you plan a split guess early.